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SHARON YARIMI STEIN
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Case Study:
Happy Monkey Digital Emotion Cards

Category: Digital Learning & Interactive Content
Role: Learning Experience Designer, Content Writer, Visual Designer

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Project Overview

Happy Monkey Digital Emotion Cards is a visual micro-learning tool that helps children identify emotions, express what they feel, and choose helpful responses.

The tool is designed for quick daily use at home, in therapy, or in classrooms - supporting emotional vocabulary and self-awareness in a simple, playful way.

The Problem

Many children experience emotions physically but struggle to:​​

  • Name what they feel

  • Explain it to adults

  • Ask for what they need

  • Choose a constructive response

Educators and parents require tools that simplify emotional language and make conversations easier.

Target Audience

  • Children ages 4–10

  • Parents, educators, facilitators, and therapists

  • Special education and SEL environments

Learning Objectives

Learners will:

  • Identify emotions visually

  • Connect feelings to needs

  • Practice naming and sharing emotions

  • Choose appropriate coping strategies

  • Build daily emotional vocabulary

My Role

I was responsible for:

  • Creating the emotional categories and learning structure

  • Writing the content for each card (emotion → description → needs → ways to cope)

  • Designing all visual elements and UI

  • Ensuring accessibility for young learners

  • Testing with families and adjusting the content accordingly

How It Works

The digital platform includes four different interactive SEL activities, each designed to support emotional awareness, expression, and connection in a playful and structured way.

Each activity can be used:

  • individually

  • 1:1 with a parent/therapist

  • in small groups

  • in classrooms

  • in Zoom/online sessions

  • on mobile, desktop, or tablet

1. “How Are You?” – Emotional Check-In

Participants choose one or more emotion cards that describe how they feel right now or how they felt in a specific situation.

Then they click “Ask me about it”, which opens a set of guided reflection questions that help them:

  • name the emotion

  • describe what happened

  • explore what they need

  • share their experience with others

This supports emotional vocabulary and self-expression.

2. “Mystery Card” – Guess the Emotion

One participant chooses an emotion card without showing it.

Then they click “Ask me about it”, revealing a scrolling deck of question cards that other participants can ask.

Through the questions, the group tries to figure out which emotion it is.

This activity strengthens empathy, emotional reasoning, and perspective-taking.

3. “Heart on My Sleeve” – Matching Emotion to Question

Participants swipe through a deck of question cards
(e.g., “What helps you when you feel overwhelmed?”).

After selecting a question, they click “Choose & answer” and match it with an emotion card.

This helps learners make links between:

  • what they feel

  • what they need

  • what supports them

Perfect for 1:1 conversations or group dialogue.

4. “Mix & Match” – Emotion-Based Conversations

Participants see an emotion card next to a question/task card and begin a guided conversation.

They can choose between three “session modes”:

  • Light & Fun

  • Conversations (deeper but safe)

  • A Bit of Both

Each mode creates a different tone of interaction and allows educators, parents, or therapists to choose the level of depth appropriate for the moment.

This activity builds emotional flexibility, communication skills, and relational connection.

Pedagogical Rationale

The design is based on SEL principles:

  • “Name → Understand → Support”

  • Visual scaffolding for kids who struggle with verbal expression

  • Low cognitive load (one idea per card)

  • Child-friendly microcopy

  • Immediate action to reduce emotional overload

This tool also supports children who have difficulty verbalizing emotions in Hebrew or English.

Visual Language

  • Soft, warm colors for emotional safety

  • Friendly illustrated characters

  • Large icons and minimal text

  • Mobile-first layout

  • Clear hierarchy: Emotion → What it feels like → What I need → What helps

Outcome

The cards are used in:

  • Workshops for families

  • Small group emotional learning sessions

  • Parent–child conversations

  • Therapy rooms

  • Digital platforms at home

Parents and educators report increased emotional vocabulary and easier emotional conversations.

Next Steps

Planned versions include:

  • English printed set

  • Interactive version with sound

  • Integration into a full SEL micro-learning curriculum

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